Monday, January 23, 2017

Guild Ball - Granite!

Last Friday I was able to pick up my new Brewers player: Pint Pot, but more importantly, I was able to get Granite, the new Masons player on the pitch for 2 different games.

The first game was against Alchemists, who I assumed would be a bad match-up for Granite, and I was proven correct pretty quickly.  It was against Ian, who pretty much exclusively plays Midas-led Alchemists and Rage-led Union, but this time he tried out Smoke.  I think his line up was Smoke, Flask, Vitriol, Calculus, Decimate, and Catalyst.  I was looking for a Masons line up that would be all about clogging things up, so I used Hammer, Marbles, Brick, Granite, Tower, and Flint.  It went roughly as roughly for me as I expected.  He got the kick off, and was able to score with Smoke at the end of turn 1.  I was able to get Vitriol with a double counter-charge when she tried to attack Hammer, not doing much damage, but setting her up for a turn 2 take out.  I got a second take-out in turn 2, I think it was Calculus, but he got the ball to Decimate who gave a snap-shot to Smoke, and then in turn three he was able to get the ball into open space, and Smoke scored a third time.  Defense 2 makes applying conditions far too easy, and Granite + Burning is terrible.   I wasn't expecting much from that game, so I wasn't too worried.  I thought he would want to use his Union team, which might have been far more interesting.

The second game was against Alan with his Brewers.  He bought Pint Pot, but hadn't had the chance to glue him up, so Corsair stood in for the new player.  It was his first ever game using Tapper, he's usually an Esters man.  I think he had Tapper, Mash, Hooper, Spigot, Pint Pot, and Quaff.  I kept the same team as before, and I even won the kick off, so I wanted him to kick to me.  He lined up with Spigot on the far left (my right) of the pitch, so I put Flint opposite him and Tower just to the other side of some rough ground.  He kicks in Tower's direction, which was perfect for my plan: I had Tower move up and pass to Flint, getting ready for his "I run the field and score" play by taking the pass and moving up 4".  Sadly, this leaves him in range for Spigot to get to him and trigger "Ball's Gone", passing into the space far from me, near Pint Pot.  There's just no way I am sending Flint, all alone, to be murdered by the new Brewer, so I bide my time.  Sadly, for me, he just methodically passes the ball across the pitch, one model at a time, ending with it on Mash.  I realize that my 4 Influence on Flint is going to be wasted, but I do realize that he and Spigot are maybe 6 inches from the edge, so I make 4 attacks, choosing the Momentous push/dodge result, getting Spigot into perfect position for Tower to start turn 2 with a Take Out - which he gets with his charge.  2" + 1", both Momentous results, and the Knockback combine for 4 inches, enough to make Spigot and his 2 Influence go away, and putting me on the board.  With all the passing, he won first activation, which he used to have Tapper move up to Granite and attack.  Sadly for him, I used my Momentum to Counter-Attack, and was able to get 2 inches of push, and since he was not base-to-base with me, he couldn't continue to take swings.  Long story short, it was a pretty dominant performance by the Masons.  I was able to score one goal from Flint after he eventually got one from Mash, and he scored a second goal with Mash (and took out Flint), but by then I was already at 10 points, and with Iron Fists and Tooled Up, Hammer can pretty easily take out a knocked down, triple ganged-up Hooper, which is how I got the win.

Overall I'm really impressed with Granite.  Don't let her get set on fire, and as odd as it seems, make sure she has 2 people marking her when possible.  She's a great early activation to get Tar Pit up, but she does enough damage that waiting for a chance to give her a Tooled Up is pretty viable.  Sturdy is nearly broken levels of good against Brewers, and taking a free 3" Jog during the turn is really handy.  I would advise against doing this when Pint Pot is beating up on Hammer, because he doesn't care about the Crowd Out, it just added 2 damage and Bleed to Granite - my mistake, she just paid for it.  Creating Rough Ground for the Brewers kept a lot of people from being where they wanted more than once.  Hopefully I can get Pint Pot on my side of the table soon.

-Rob

Is this thing on?

So, I just remembered that I made this blog a long time ago.  I'm not sure what reminded me that it was out there, but thanks to the power of the internet, it's still there.  It looks like my last posting there was during George W Bush's administration - before we even elected Obama - so to say it's been a while would be an understatement.

So, it's been about 9 years.  How are you?  Things have been interesting for me in the last almost decade.  I got divorced, changed jobs, bought a new car, got a really cool Geek Chic gaming table, largely out-grew said table, got two nice groups of reliable gamers to play board games and RPG games with on a regular basis.  I consider myself more of a board/tabletop gamer now than a video gamer.  It really enforces the whole social aspect, plus my old-man reflexes don't hurt me as much in a turn-based board game as they would in the latest Battlefield game.  It doesn't mean I don't want to buy Battlefield 1, but I'm holding off since I haven't been playing a lot of shooters these days.  My current games of near-obsession are Guild Ball, Scythe, and Tesla vs Edison.

I will try to not let another Presidential administration go by before my next post, but no promises.
-Rob

Thursday, October 9, 2008

No party deaths

Last night we took the huge party of eight players from the town of Brindol to Rivenroar Castle. The party decided to head to two nearby towns to try to get more precise directions, which actually surprised me. I thought for sure they would bring the map of the Elsir Vale to the captive Hobgoblin and ask him to point out the location. If they had done that, I would have had them make a new Intimidate attempt, and if it was successful, he would have pointed them to the right area. Instead they came to the solution in a more clinical manner. It lets them avoid doing skill challenges to navigate the direct path through the woods, along the river. It lets them avoid running into wild animals (even though some would live in the mountains, I assume they would steer clear of people hiking the hills). It also took them a full two days, when the trip should be able to be done in 8 hours. With the second day ending in a huge fight that took most of the party's Daily powers, nearly half of all of their healing surges and left most of the party close to bloodied, not to mention about two hours of real time, we decided to take a breather after that, with the characters camping outside of the Castle ruins.

Wednesday, October 8, 2008

DMing after 2 sessions

So much for the idea of posting weekly about the experience of running a DnD campaign. Oh well. Tonight will be the third real session of my Scales of War group, so hopefully by now I've gotten enough of the hang of things to run it pretty smoothly. Last week things went pretty well. It started with the encounter with an Ogre and his two hobgoblin allies, and I added in two Blackblades to try to up the difficulty for the number of characters. So far, all eight players have shown up both times, and it seems like the turnout is going to be good again tonight. I re-worked 4 encounters to be an appropriate fit for a party of 8, so as long as we don't get too far into the dungeon this week, it should be tough battles.

If the party gets to the portal room then I'm really interested to see how this all goes. The first encounter: Bar Fight, was a huge number of enemies, but since so many were minions, and the party was so big the whole battle went by with barely an encounter power used. It was a good place for everyone to get used to their characters' powers, and gave us all a fairly good impression of how I would be at running battles. Overall, I feel like it went pretty well, but not great.

The second session flowed right after the first, with the Ogre encounter mentioned before. The combat went really smoothly - but a little too quickly. Between the characters rolling several critical hits and them using action points and even a few daily powers it was over much faster than I anticipated. I added two more monsters to battle, but they were coming around the back of the fight, and the fight was basically over before they got into it. We followed that up with some role-playing, where the party met with a Councilman who hired them to rescue the townsfolk. Since the party did well role-playing (and got some good rolls on Skill Challenges), they were also commissioned to retrieve some artifacts, with both of these quests being rewarded with their full monetary value. This took longer than I wanted it to, but I wanted to make sure the players had a chance to learn what they needed, so I kept dragging it on. After that, they interrogated a captive hobgoblin and learned that they need to go "North". We stopped around this point.

Tonight we begin the third part. If my players are reading this, then they should know that "North" is not going to cut it. If they press this guy and get a map of the area he can give the basic location. If they fail that challenge, or just don't try it, they will be running into a nature encounter. This was planned on being one bear, but for the larger party I'll be making it into two bears. After that, they have a bit of road to travel on, and then they will be at the entrance to Rivenroar. I'm guessing that the road and the bear will go by fast enough to let the players get into the catacombs, so I have the first room, and the three rooms off of it ready to go for tonight. I think the odds are good that one of the party members will not survive the night - right now I feel like eliminating a player if their character dies (with an option to fill-in later on).

Wednesday, September 17, 2008

DMing starts tonight

So tonight is supposed to be the big night where I first get a shot at killing a bunch of player characters. I'm not that crazed about killing PCs, really, but I don't mind doing it if it happens. I finished up with the input of the needed monsters from the Monster's Manual and pretty much all of the Player's Handbook, so I'm in good shape there. I decided to just add stuff I was interested in to the existing library, at least for now. As time goes on, I will probably resort to splitting out a Supplemental Module that contains both Monsters, Skills, Classes, Races from other sources, but the ones I really like I will incorporate into the Core versions that I have. As it stands now, I can see the Dragon rituals, the Star Pact powers, Warforged, Artificers and the non-named Scales of War monsters making it into my core. If I get ambitious, I'd love to allow playable Dopplegangers, Lycanthropes and some other monsters, but I think those would need some collaboration to get working right.

I've spent the last two nights fighting with Firewalls, trying to make sure that players will actually be able to connect to my campaign. It still didn't work last night, so I'm fairly well concerned about it tonight. It will be an adventure unto itself, no doubt. Hopefully, everyone can show up and get connected long enough to get characters rolled up, and if we're really lucky, maybe we can run a quick battle to make sure I know how these things work.

Up next week (assuming this week works!) - starting entering Siege at Bordrin's Watch into FG and updating the ruleset to 1.1.0 and the new parsers (now with rituals!). Fun fun.

Thursday, September 4, 2008

Getting Ready to DM

I've been pretty quiet here for a while now, I'm just not that into recording my thoughts on the various games I've been playing: it takes too much time away from playing them! My biggest thing, game-wise, that I have going on now is getting ready to use Fantasy Grounds II to run a bunch of GWJers through Dungeon Magazine's Scales Of War Adventure Path. I've probably spent 15 hours on adding maps, story blocks, characters, monsters so far, and I'm not even done! I finally had a breakthrough in getting the parsers working, so I can start the painful data entry with tools, instead of trying to hand-do everything. Once I get a good part of the PHB and MM entered, I definitely want to get a bunch of stuff from the magazines entered, too; I just need to decide if I want a third (and fourth) Library, or a beefier set of two - I'm leaning towards two.

My plan is to actually keep some sort of a journal of what I did to DM this here, and update the Wiki with the story parts. It will be a lot of work, but I think it might be really fun, too.

Thursday, June 26, 2008

Stack Pop

Bioshock is complete!

I really enjoyed the game, even if I felt there was a bit much after the pivotal moment. The game got almost shockingly easy in the later levels, it makes me wish (yet again) for more developers to put in a sliding scale for difficulty through the whole game. To this day I don't know any game that does that. Let me make your game go Easy mode for the first few levels, then make it more difficult when I want, then REALLY HARD or back to easy at any point. Great atmosphere the whole time, and just creepy enough to make me nervous, but not so much that I can't play. Up next? Either all-Gold in Mario Kart Wii or Overlord, maybe System Shock 2 (but that is terrifying!).

Tuesday, June 17, 2008

Objectivism in Bioshock

I have not read Ayn Rand, so my exposure to the notion of Objectivism is limited to other people's discussions of it with regard to Bioshock; the most excellent and engaging shooter from Ken (System Shock) Levine. In summary, I take Objectivism to be the notion of applying the purest following of Capitalist theory to one's life. Bioshock takes place in Rapture, an underwater city created by Andrew Ryan to be an objectivist utopia. [WARNING] I have not finished Bioshock yet, but I have had some story elements spoiled for me, and will be discussing those spoiled parts, and the parts of the game I have gotten to - parts that really impacted me when playing - in this post.[/WARNING]

The game opens on a plane crash in the ocean, from which you are apparently the only survivor. By a crazy coincidence, the flaming wreckage is near a small island that has a submarine that will transport you to Rapture. When you get there, things are in a state of utter disaster: people addicted to ADAM are running around, insane with their addiction, willing to kill for no provocation; and thumping around the city are huge, well armed and armored in scuba suits are "Big Daddies" protecting freaking "Little Sisters" who are harvesting the ADAM from corpses. As you explore, a radio voice named Atlas talks you around the place, and you draw the ire of Ryan, listening to tapes people have left behind to expose the story of the fall of Rapture. Ryan's dream is that people can accomplish whatever they are capable of, and no one has the right to slow them down or get in anyone's way. This is where the city started to get in trouble; as science made the breakthrough of genetic modification, but the first cost was to create these creepy girls, and the later costs were insanity. Being big believers in a free market, the citizens of Rapture made the market of ADAM very rich, with nothing to slow it down. Ryan seems to see the decline, but idealistically is unwilling to act against it. Yet at the same time, he has created a level of authoritarianism to keep his city intact, going as far as to execute criminals, and putting lethal security drones in place to kill trespassers and thieves.

I'm not clear on Atlas's reasons for hating Ryan initially, nor Ryan's reasons for wanting to capture and kill Atlas, but by helping Atlas, your character is put into Ryan's crosshairs. Sadly, the story element of your playing as Ryan's son was spoiled for me very early: before the Christmas break when I had planned on playing the game. The other major story element that was spoiled for me was the existence of the battle against Atlas at the end of the game. Considering your lineage, the Atlas battle makes sense, especially given the (unspoiled for me, anyway) murder of Atlas' family by Ryan, apparently in an effort to spite Atlas. At the point of the game that I'm at (hunting purified water and honey), I hate Andrew Ryan. The man sat back and watched as his creation, Rapture, fell apart around him, letting people suffer and die because the market willed it. I think of myself as a Libertarian who votes with the Democratic party because the civic freedoms of the party combined with the humanitarian leaning (or socialist leanings!) of the party are closer to what I want to see from humanity than the economic freedom at the cost of compassion and civic freedom that I see espoused by the Republican party. So far, Bioshock has soured me on the blind following of a free market that I would have liked to see when I was younger, and made me look at how important some level of control is. It's not often that a game makes me think about the shape of the world, let alone change my mind about a good way to run things.

Monday, May 26, 2008

May gaming summary.

There is a small chance of me posting more before the end of the month, but let's be realistic, this is the only post for May.

Gamefly sent me Call of Duty 4 for the 360. I did well enough on the tutorial mission for the game to recommend "Hardened" difficulty, but I went with "Normal" instead. Very glad I did that, since there were loads of sections on Normal that took me long enough to get past that I was almost ready to give up. I hear that was a common complaint about the game. I did start it back up on Veteran difficulty (looking for more Achievements), but that drove home the game's weaknesses: the AI scripting that is so typical of the Call of Duty series was driven home, the varying difficulty just meant that the AI shot faster, and took more bullets to die, while I took less. The game took some serious risks with the story, and I thought they paid out extremely well. So many of the moments in the game will go down as high points in recent year's gaming experiences, or at least some of the disturbing moments. The first mission involves killing sailors in their sleep for god's sake! The game was excellent, and anyone willing to be faced with a seriously adult game (no sex, but damn was it 'real' violence) should rent it without question. I don't think it is worth buying, but it is absolutely must-play.

Props for Gamefly on turnaround. I put CoD4 in the mail on a Tuesday, and got the replacement disc (Raving Rabbids 2) on Saturday. Not much time invested in RR2, but from what I've seen so far it feels like a bit of a turn-key game, lacking some of the joy of the first one, but all of the games are better tuned, and the "story" mode is put together in a much, much better way.

This month saw the release of Mario Kart Wii. I got it day one, of course. Reviews have been brutal towards it, and I'm getting pretty fed up with the bullshit bias. Two days after MKWii came out, was GTA4: probably the most hyped release in a year, and that includes Halo 3. There are arguments against Mario Kart, some design decision that I disagree with, and the usual Wii complaints, but it is a solid entry in the Mario Kart family. The frustrating part for me is the types of complaints people are spewing, especially considering the GTA4 reviews. Fawning over GTA's evolution, building upon previous versions, fixing some of the flaws of the older games, but maintaining the same base game play. Then Mario Kart deals with reviews that savage the game's adherence to the old formulas, compaints of only adding online play and motorcycles to the game. I don't understand people sometimes. The game is fun, they update the number of racers from 8 to 12, they put in motorcycles, they added air tricks, they removed snaking, they put in the best on-line on a Nintendo system so far. Nothing major, right? Oh, the game is very similar to the DS version of Mario Kart, like the biggest change is bikes and no snaking. Bikes are a significant change in game play. I'm not much of a fan so far, but they are cool. There is no more double dash action, which sucks. In a perfect world, I'd like to see bikes, karts and two-rider karts. The on-line works to a nearly XBox 360 level, without the voice. They even put in an ability to get the game-specific friend codes just through the Wii friend code interface. Big step in the right direction, Nintendo, keep it up.

In Burnout Paradise, I completed my final license, the Elite! Very satisfying, but it started to get tough at the end. I needed half a million points on three different Stunt Runs, which in theory is easy, since I nailed a 2.5 million stunt run. No way! it took me ages to pull those off. Good times, though, now I just hope to complete two sections of online challenges to get the last car unlocked, and hope to do it before they release the new set of challenges. Online for this game is going to explode with the new patch: Stunt Run, Marked Man, Road Rage and timed challenges.... I'm so psyched! I love that game.

I grabbed a bunch of Rock Band songs over the course of the month, missed the one McDonald's promotional song I wanted, but barely played Rock Band at all. When I finally booted it up, the number of songs I had that I had never played was crazy! I still have tons of fun playing that game, but it can be hard to pull out all of the fake plastic toys to rock out when it has such a high wake-the-family score.

I hope to either add more to this post, or toss in another one to close out the month, maybe with some Bioshock chit-chat. Anyway, see ya.

Friday, April 4, 2008

Stack Pop

Psychonauts is complete. The "last boss" was just a precursor. I had some kind of odd bug which prevented me from being able to beat him in my first try. I actually had to die 5 times to get the continue, so I could load the game without this one board protecting the glass brain case on the giant tank. I thought this boss was too easy, and the game more than made up for it. The final level of the game is just sick sick sick. Time limits, impossible jumps, another pseudo-boss-fight, and a new type of play for the final boss with some new magical powerup in order to beat him. At least the ending cinematic was pretty good, even though the weak sales of this great game preclude it getting the sequel so hinted at. All in all, a really solid experience, and until the last level, I highly recommend it to anyone even remotely interested.

My 360 should be back by next Monday, but by then Lars will probably have bought Burnout Paradise, and I intend to get some progress on Overlord this weekend. I have a hard choice to make when I get the 360 back: Bioshock or Overlord. I really want to get Bioshock done so I don't have to worry about spoilers, but Overlord is ready to be played right now. I think I'll do what I can in Overlord this weekend, and evaluate the Bioshock dilemma when I get the 360 back. I miss Rock Band!

Tuesday, April 1, 2008

March failure

I almost made my goal of beating Psychonauts in March. I probably would have done it, but with the 360 out of commission, I was missing the social aspect of gaming, so I jumped on one month of WoW. Just in time for the 2.4 patch, which raised the experience given from quests, so I was able to go from 51 to 53 in two days. Granted, 51-52 was based mostly on Kevin helping me out with his level 56 Hunter. We were able to blast through 5 quests in no time. I was able to do level 53 all by myself, just by cleaning up a few straggler quests and getting some Alterac Valley quests. That obviously means I got to try AV. I sort of hated Warsong Gulch, as a Priest, but I loved Araethi Basin. Even AB pales in comparison to AV. The massive, massive battles, tons of players clashing over snowy fields. Even though I am the bottom of the rung at this bracket, and unable to wear any armor heavier than cloth, I get to participate, sometimes just by following some level 60 Warrior and keeping them healthy (until the Alliance punks realize that you always kill the healers). I hold out some small hope that I will hit 60 with some help from Kevin and his group of players before the month is up, but in the meantime, AV is a lot of fun, and well worth 15 bucks if I get some more play time on it.

This past weekend I focused on getting Psychonauts finished up. I didn't quite make it, but I did make good progress. I was in the insane asylum, and had figured out the three people I had to help to get to the top of it. The thing is, I wasn't expecting each of these three characters to be a full-blown level on their own. With that in my way, I only managed to finish one of them on Sunday, then the other two Monday night. Late Monday night. Then I stayed up later trying to get to the real end, and that was another 25 minutes, just to get to the final boss. So Psychonauts remains uncompleted for March, but I figure as long as I have it done before this weekend, I can call this a triumph. Huge success.

Thursday, March 20, 2008

First online race win!

I decided to get some Burnout Paradise in last night, and I am so glad that I did. I risked the freezing 360 for some on-line races after grabbing a few Time Road Rules. I have the usual crap, host leaves, can't connect to everyone, then I get into a game with a bunch of players. We start up a race on the curvy mountain roads, and right off the bat I miss a chance to Takedown one racer. I try for a jump, and miss that. Now, back in 4th place I start driving better; and it is showing. I pass the cluster of three cars and take first, and see that the finish line is less than a half a mile away. The minimap shows all three arrows right behind me, so I chance a look in the rear-view mirror, see that they are RIGHT behind me... and promptly crash. The Amazing Race effect took hold, though and all three cars were so closely following the guy in first place that they all hit the rock too! I was using a Stunt car, so I could use my Boost right out of the gate, and was able to clinch the win pretty easily after that part. Such a nice feeling. Of course the 360 froze before the next race could start, but it was fun while it lasted. Where is the new 360!?

Tuesday, March 18, 2008

Binge

Well, despite having "finished" Halo 3, and still having both Psychonauts and Bioshock looming large on the stack, I've been mostly engrossed in Burnout Paradise and Super Smash Brothers Brawl. I suppose I would feel worse about it if I wasn't having so much fun. McGuire assigned himself unlock duty, apparently, since he pretty much scored almost all of the unlockable characters in Brawl by going through the Subspace Emissary mode. I've been jumping in to co-op mode with him when I get the chance, but between his greater stock of free time and my gaming ADD, he's a lot farther in the game than I am. It's quite fun either way, so I don't mind.

I got even more Halo 3 time in this past week, first when getting some Skulls with Lars' friend Steve, then again later with Jen and Lars along. Jen is still missing a couple of chapters on the Legendary difficulty, but she soloed the missing missions on Heroic, so she is well on her way. It's pretty funny, the first night all four of us played she was by far the weakest link, but after just one night on Legendary, she is back to the ass-kicking gamer that I am more familiar with. The less WoW the better.

Burnout Paradise: what can I say? I get so much enjoyment out of this game it is just sick. I've been gaining cars as fast as I can manage, and right now I am on a quest to finish EVERY burning route for each of my cars. I started this self-made quest before I had my B License, and it's been going great. A few of these routes are really, really hard, but I've had a few that I finished with 30 seconds to spare, too. I still can't get anything going on-line, the system freezes too fast to accomplish much. Such is life. On the "good" news front, I got Microsoft to agree that my system is defective, and I already have a coffin on the way. I will miss the 360, it's become quite the fixture in my gaming life already, but it will be so nice to have a working one, and be able to really play Burnout with other humans.

Monday, March 10, 2008

Mega Gaming Weekend

This past week I wound up knocking Halo 3 off of my stack. It wasn't really intentional, but the pieces just fell into place and I knocked it off with three friends on the hardest difficulty. We grabbed 8/13 Skulls in our journeys, they add a nice level of challenge, so I can see myself going back for the other 5 later. Halo 3 is one of those games that I'm not really done with, I just finished the campaign, so I don't have to worry about spoilers or missing out on part of the story. I do still want to get back to it with McGuire, he and I did the first 5 levels already and it was fun playing with him, as always.

Sunday was the big "Super Smash Brothers Brawl" release day, I've been looking forward to playing that game for ages. I had decided to pick up Burnout Paradise while I was there (hooray for performance sharing bonuses!), so I came home from Best Buy on Sunday with two shiny new games; neither one of them a stack candidate. With Super Smash Brothers Melee, I played the crap out of it, until I had unlocked every character, every stage and everything else unlockable, then I considered it "done". It still got plenty of love, the good 4 player mode caused it to be brought out quite often, I can't see Brawl being all that different in that regard. First things first: I must get R.O.B. as a playable character.

Ironically, I think I spent slightly more time with Burnout than Smash Brothers Sunday. It makes the 360 freeze up, as I expected, but I get a chance to usually finish at least one event per freeze. It's just a matter of time before the 360 RRODs.

Monday, March 3, 2008

GameStack.pop()

Finally!
I beat Metroid Prime 2 yesterday. It's pretty funny, how much I came around on the stuff that I don't generally like when finishing this game. I guess it's been a while, so I should start with the key hunt. Just like Metroid Prime, at the end you have to track down a set of items to gain access to the final area. In the first game, I think it was 8 artifacts, 3 of which I had stumbled upon in my travels. The last five I had to figure out the location of by reading the scan log book and guessing where the clue referenced. A key word was bolded in each section, so it didn't take that long, but it was a chore. When I got the key hunt task in Echoes, I was really dreading it. I had found 4 of the 9 needed keys ahead of time, and had scanned all of the keybearers at one point, so I knew it was a matter of going to the locations that I had been to in the past, and getting a key from the Dark planet. What I didn't realize until much, much later was that the logbook was arranged in such a way to make the key hunt almost trivially easy. Once I figured out that it was broken down by area, and still numbered when you got to the actual Key Entry in the log, it was really fast to get the last of the keys. Kudos to the developers for making the worst part of the end-game of Prime into something that really works in Prime 2, even if a stubborn fool like me took a while to see it.

Thankfully, the section after the key entry is simple: save station, wall jump, boss fight(s). Like, seemingly, every other game these days, this was a multi-stage boss fight, with the requisite Metroid countdown after the first boss. In this game, the 'final' boss battle was the Emperor Ing, with 5 scannable sections, and a 4 part battle. It basically took me one life to get the hang of the first mode, and another to get the hang of the second. The third stage was really easy, but it took me 4 tries to get past the final part. Once you get past all of that, the countdown begins. It's a short trip out of the area, so 8 minutes is a really long time, until you get intercepted by Dark Samus' final 2 modes. The first mode went by pretty easily. The second mode was tough. After dealing with Archer turning off the game (making me re-do Emperor Ing) and just plain losing twice, I got the hang of it, and beat the game. 80% Completion, 23 hours. It was quite satisfying, and now I'm on to play Psychonauts.

Monday, February 18, 2008

Hunting Keys

Finally, I have come to what is likely the worst part of Metroid Prime 2: Echoes - the key hunt. After defeating the giant 4 stage boss of the Temple Sanctuary, I need to find 9 Sky Temple Keys. Fortunately for me, I had already uncovered 2 of them before I got the mission to do it, and was able to get 3 more before I went to bed last night. This means that I probably have the 4 hardest to find that remain. I actually know where one of them is, but I can't see my way to get to it just yet. This also strongly implies that I have gotten all of the items/suits/powerups that I am likely to get, and I was able to track down a couple of hidden weapon upgrades, too. Samus is now the complete bad ass that I look forward to having: Light Suit so she doesn't take damage in Dark Aether, Screw Attack, Light Gun, Dark Gun, Annihilator Gun, Echoes Visor, Dark Visor, Power Bombs, loads of energy tanks, almost 200 missiles, 150 Ammo, and Missile combos for all of the guns.

Based on scan percentage, I have gotten the highest percentage of scans that I have ever managed in a Metroid game. I can also tell that I'll be squaring off against Dark Samus two more times, I just hope that she is the Ing defender of the Sky Temple's energy, and not a follow-on boss. Either way, I look forward to finishing this game. I have thoroughly enjoyed it, but it is past time to be done with it. Then it is on to Psychonauts!

Wednesday, February 13, 2008

Social Gaming Guilt

Tonight, Wednesday night, in theory, means Puzzle Pirates with Keith and Jen. Mondays and/or Thursday are normally Team Fortress 2 with Lars, Jason, Lenny and potentially Chris. Fridays are Gears of War night with the GWJ crowd (Goo-Jers? GuJers?) This essentially leaves Tuesday night for the wife, Saturday and Sunday night for whatever. The problem is that sometimes, I don't want to play the "scheduled" game. I know, it's no big deal, just don't play that game that night. The problem is that despite the stereotype, gaming is a tremendously social thing for me, and for whatever reason, I am the unofficial leader of the gaming groups that I'm a part of. When we played Rise of Nations on Wednesdays, if I didn't pull everyone together, the game didn't happen. I know Lars will play Team Fortress 2 regardless of me showing up, but in the BF2142 days, lots of players wouldn't join the rest of the crew if I wasn't there.

So tonight should be Puzzle Pirates. I don't know what it is, but I seem to have lost some of my love for the game. When we first played, not only did I look forward to the weekly scheduled time, but I was getting some time sailing around pretty much every night. I think part of it is that I'm not as good at the puzzles as I used to be, which is driving me nuts. The other part is probably just that I haven't been as outgoing this time around, so I haven't met any interesting people. I love Keith and Jen, but I'm a big fan of "the more the merrier". Back in the old days, we'd have my local crew plus Mettrey, Saltyhog, Bladebuckle, Baldwin and their extended circles. It was really so much fun.

It's really the same thing with WoW. When I played my Priest, I think at least half of the time I was playing to hang out with the Team Totally Awesome guys, or whatever they are called now. I hear rumblings that Jim is asking for me to resubscribe, says I "owe him for all the times he got sick playing BattleField". I have to admit, it is tempting. The idea of grinding up to level 60 (or probably 70) is just too depressing when I have a stack of games that I REALLY want to finish and already strapped for time. It is certainly something I will consider if I can burn my stack down.

Monday, February 11, 2008

Of Mice and Men

The plan this weekend was to play a bunch of Metroid Prime 2: Echoes, hopefully get a good deal closer to the finish mark. You know what they say, though, best laid plans and all that. It isn't that bad, not really. I did get a good handful of rounds of Gears in, and aside from the pummeling that I took, it was fun for a few minutes. I could really only stand to get raped for about an hour, but it worked out well, because a ninth player was interested right when I was ready to bail. I didn't check in later to see if the host transition went well, but I imagine the rest of the guys figured it out. After Gears got to be too much for my frail ego, I loaded up skate., with the notion that I could send it back to GameFly on Saturday, while Burnout Paradise was still listed as High availability. The strangest thing happened: I was really enjoying playing skate.! A big part was that I was doing better, and I was getting a better feel for the waypoint system they have set up, so you can basically teleport to where you want to go. Before too long, I was manual-ing down hills, flipping into and out of manuals, grinding rails, and "owning" locations. Worked out really well, because Burnout went back to Medium availability on Monday, so I think I'll hold onto skate. for another week.

Saturday I wound up basically not gaming at all. I got a few turns of Civ in, and showed off my mad Mario skillz to the kids (up to 54 Stars!), but aside from that it was watching movies with the wife and trying to get some chores done around the house. Really thrilling.

Sunday was supposed to be Rock Band day. The Foo Fighters would be on from 3-4pm and the Harmonix developers from 7-10pm. Allison had claimed me after 10, so I knew I better get my time's worth while I could. Of course, we were out grocery shopping from 3-4 and I had to help get the little monkeys into bed until nearly 9. Finally I get down to the Xbox, and start up Rock Band. I figure I may as well try getting some Score Duels going on Drums, and I wound up losing every round. Most of them were pretty close, at least. Then I saw Keith was playing, and decided that playing with someone I like is better than maybe winning some Achievement or some free swag. I invited him to some duels, I was even doing Medium, just like him. I lost to him, 3 songs in a row, but I eventually beat him in "Dani California". It was great, I started out ahead, and had a solid lead at one point, then we get to a break in the drums, and he and I both look at the scores at the same time. Then we both notice that we are dead even. I figure he probably has won again, since he is sitting with a 3x multiplier, and I only have a 2x multiplier. I, of course, miss the first note after the break. I still managed to pull off a win, even though I had 83% notes hit and he had 84%. The benefits of Overdrive to save the day. After that we did a bit of jamming, me on Guitar, him sticking with Drums. So much fun, no Metroid, but fun.

Friday, February 8, 2008

Failure and Victory

So, I played TF2, as expected, and got frustrated, as expected. At least it wasn't all-sniping, all the time. It was all-spy, all the time, but I usually don't have as big a problem with them. Apparently, the backstab angle is about 180 degrees wide, based on how often I got stabbed with my back to a wall. Ever since the more regular players started forming teams to compete against other websites, the level of play has gone up so high I don't think I can take it anymore. There was a Heavy/Medic combo that actually killed 3 engineers (me being one), two of our turrets, all three dispensers, two teleporters and at least 3 other players in one 10-second uber-charge. I was honestly having fun for a while, but after getting steamrolled so many times, the frustration level got way too high. Talk about failure...

On to the victory: I did "Run To The Hills" on Hard Guitar and Hard Vocals last night. After getting fed up with TF2, I decided to grab a few more achievements on the 360. I did a few arcade games, then loaded up Rock Band to kind of wind down for the night. I go into my one-man-band, and hit the last location in Boston. It was a crazy set, it started with some of the easiest songs: "Say It Ain't So", "In Bloom", "I Think I'm Paranoid", "Go With the Flow", then, out of the blue: "Run To The Hills". I was freaking out, I can really only manage three stars on average when doing both at Hard, and that song is really tough. I still only got three stars, but I don't think my two meters ever dropped into the red, and I might have kept them both out of the yellow. I was so thrilled, it felt great. Of course, that meant I had to keep playing, cause I was so pumped up. I had some trouble with Faith No More's "Epic", but was able to handle "Ballroom Blitz" with flair - which was awesome.

Thursday, February 7, 2008

Snipers

Being a Thursday, I'll likely be playing Team Fortress 2 tonight. I enjoy the game, at least most of the time, but I don't have the words to describe my distaste of Snipers. In any game that has Snipers, they are the most annoying, hardest to counter, and generally most chickenshit class of players out there. Right now, I'm of the opinion that only Shadowrun got Snipers mostly right: you get kicked out of zoom if you take damage, you can't headshot Dwarves, your position can be revealed by techs, your bullets can be negated by Smoke. I think the biggest problem with Snipers in most games is that aiming so accurately is really, really hard. Most games make it too easy (for anyone who isn't me, at least). Get out of your hiding spot and play the damn game!