Tuesday, June 17, 2008

Objectivism in Bioshock

I have not read Ayn Rand, so my exposure to the notion of Objectivism is limited to other people's discussions of it with regard to Bioshock; the most excellent and engaging shooter from Ken (System Shock) Levine. In summary, I take Objectivism to be the notion of applying the purest following of Capitalist theory to one's life. Bioshock takes place in Rapture, an underwater city created by Andrew Ryan to be an objectivist utopia. [WARNING] I have not finished Bioshock yet, but I have had some story elements spoiled for me, and will be discussing those spoiled parts, and the parts of the game I have gotten to - parts that really impacted me when playing - in this post.[/WARNING]

The game opens on a plane crash in the ocean, from which you are apparently the only survivor. By a crazy coincidence, the flaming wreckage is near a small island that has a submarine that will transport you to Rapture. When you get there, things are in a state of utter disaster: people addicted to ADAM are running around, insane with their addiction, willing to kill for no provocation; and thumping around the city are huge, well armed and armored in scuba suits are "Big Daddies" protecting freaking "Little Sisters" who are harvesting the ADAM from corpses. As you explore, a radio voice named Atlas talks you around the place, and you draw the ire of Ryan, listening to tapes people have left behind to expose the story of the fall of Rapture. Ryan's dream is that people can accomplish whatever they are capable of, and no one has the right to slow them down or get in anyone's way. This is where the city started to get in trouble; as science made the breakthrough of genetic modification, but the first cost was to create these creepy girls, and the later costs were insanity. Being big believers in a free market, the citizens of Rapture made the market of ADAM very rich, with nothing to slow it down. Ryan seems to see the decline, but idealistically is unwilling to act against it. Yet at the same time, he has created a level of authoritarianism to keep his city intact, going as far as to execute criminals, and putting lethal security drones in place to kill trespassers and thieves.

I'm not clear on Atlas's reasons for hating Ryan initially, nor Ryan's reasons for wanting to capture and kill Atlas, but by helping Atlas, your character is put into Ryan's crosshairs. Sadly, the story element of your playing as Ryan's son was spoiled for me very early: before the Christmas break when I had planned on playing the game. The other major story element that was spoiled for me was the existence of the battle against Atlas at the end of the game. Considering your lineage, the Atlas battle makes sense, especially given the (unspoiled for me, anyway) murder of Atlas' family by Ryan, apparently in an effort to spite Atlas. At the point of the game that I'm at (hunting purified water and honey), I hate Andrew Ryan. The man sat back and watched as his creation, Rapture, fell apart around him, letting people suffer and die because the market willed it. I think of myself as a Libertarian who votes with the Democratic party because the civic freedoms of the party combined with the humanitarian leaning (or socialist leanings!) of the party are closer to what I want to see from humanity than the economic freedom at the cost of compassion and civic freedom that I see espoused by the Republican party. So far, Bioshock has soured me on the blind following of a free market that I would have liked to see when I was younger, and made me look at how important some level of control is. It's not often that a game makes me think about the shape of the world, let alone change my mind about a good way to run things.

2 comments:

Michael Clendenin Miller said...

You are leaping to conclusions about free market capitalism that are fed by current misconceptions prevalent in left- and right-wing politics. Long before you settle into the ideas that will guide the rest of your life, you should at least give Ayn Rand a chance to explain it and prove it by laying out its entire derivation from ethical principles. And no one can do that with more clarity and efficiency than she can.

In the meantime, I just read a review of Bioshock that points out with due diligence and citations the self-contradictions of the authors and the glaring discrepancies in the philosophy manifested in Bioshock from its intended target, Objectivism.

http://zealfortruth.org/2008/06/game-review-bioshock-welcome-to-rapture-ready-to-post/

Unknown said...

Excellent! my first comment and it is a good one. I suspect Levine's painting of Objectivism with the portrait of Rapture is skewed in such a way to elicit the reaction that he has gotten from me so far. As with any artistic endeavor, a sense of perspective is mandatory. Rapture is a case of Ken Levine's take on Objectivism, and my take on it is that the thought process is one that justifies selfishness on a grand scale. From what I've seen, Ryan's vision was selfish, maybe a tad foolish, but noble, in its own way. My feelings towards him are based on his blind obedience to his philosophy, especially given the evidence he has left on tapes detailing that he is aware of how bad his ideals were letting things get.